package gameserver.services;

import gameserver.model.gameobjects.player.Player;
import gameserver.utils.ThreadPoolManager;

import java.util.HashMap;
import java.util.Map;

import org.apache.log4j.Logger;

public class ChatService
{
	private static final Logger log = Logger.getLogger(ChatService.class);
	
	private static Map<Integer, Player> players = new HashMap<Integer, Player>();
	
	private static byte[] ip = {127, 0, 0, 1};
    private static int port = 10241;
    
    public static void onPlayerLogin(final Player player)
    {
    	if(player.isConnectedChat())
    		return;
    	ThreadPoolManager
    }
}
